![]() Fewer turns remaining until the game ends.Districts that cost only 1 Production to build and are free to purchase with Contractor or Divine Architect (from the Modern Era onward).Great People from earlier eras removed (e.g., no Great Prophets are available from the Industrial Era onward). ![]() Wonders from two or more eras before the starting era removed (e.g., no Ancient or Classical wonders are available when starting a game in the Renaissance Era).Discovered all technologies and civics from earlier eras, which doesn't count as progress for the sake of territory purchase prices.More starting Diplomatic Victory points.More starting Settlers, and additional units after founding cities with your starting Settlers (from the Medieval Era onward).More starting Population, buildings, Housing, Amenities, and tiles when settling cities.When starting a game in the Classical Era or later, you will have: ![]() Your Capital (the first city you settle) has a Population of 1. When starting a game in the Ancient Era, you begin with a Settler and a Warrior (or its replacement), and no technologies or civics discovered. (Variations are dependent on player progress in each era.) Also listed are their approximate starting time periods at each respective era. There are eight eras in Civilization VI, similar to Civilization V: Gods & Kings, with a ninth added in Gathering Storm.
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